/*
 * Copyright (C) 2005 - 2013 MaNGOS <http://www.getmangos.com/>
 *
 * Copyright (C) 2008 - 2013 Trinity <http://www.trinitycore.org/>
 *
 * Copyright (C) 2006 - 2013 ScriptDev2 <http://www.scriptdev2.com/>
 *
 * Copyright (C) 2010 - 2013 ProjectSkyfire <http://www.projectskyfire.org/>
 *
 * Copyright (C) 2011 - 2013 ArkCORE <http://www.arkania.net/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

/* ScriptData
 SDName: Boss_Epoch_Hunter
 SD%Complete: 60
 SDComment: Missing spawns pre-event, missing speech to be coordinated with rest of escort event.
 SDCategory: Caverns of Time, Old Hillsbrad Foothills
 EndScriptData */

#include "ScriptPCH.h"
#include "old_hillsbrad.h"

#define SAY_ENTER1                  -1560013
#define SAY_ENTER2                  -1560014
#define SAY_ENTER3                  -1560015
#define SAY_AGGRO1                  -1560016
#define SAY_AGGRO2                  -1560017
#define SAY_SLAY1                   -1560018
#define SAY_SLAY2                   -1560019
#define SAY_BREATH1                 -1560020
#define SAY_BREATH2                 -1560021
#define SAY_DEATH                   -1560022

#define SPELL_SAND_BREATH           31914
#define SPELL_IMPENDING_DEATH       31916
#define SPELL_MAGIC_DISRUPTION_AURA 33834
#define SPELL_WING_BUFFET           31475

class boss_epoch_hunter: public CreatureScript {
public:
    boss_epoch_hunter() :
            CreatureScript("boss_epoch_hunter") {
    }

    CreatureAI* GetAI(Creature* pCreature) const {
        return new boss_epoch_hunterAI(pCreature);
    }

    struct boss_epoch_hunterAI: public ScriptedAI {
        boss_epoch_hunterAI(Creature *c) :
                ScriptedAI(c) {
            pInstance = c->GetInstanceScript();
        }

        InstanceScript *pInstance;

        uint32 SandBreath_Timer;
        uint32 ImpendingDeath_Timer;
        uint32 WingBuffet_Timer;
        uint32 Mda_Timer;

        void Reset() {
            SandBreath_Timer = 8000 + rand() % 8000;
            ImpendingDeath_Timer = 25000 + rand() % 5000;
            WingBuffet_Timer = 35000;
            Mda_Timer = 40000;
        }

        void EnterCombat(Unit * /*who*/) {
            DoScriptText(RAND(SAY_AGGRO1, SAY_AGGRO2), me);
        }

        void KilledUnit(Unit * /*victim*/) {
            DoScriptText(RAND(SAY_SLAY1, SAY_SLAY2), me);
        }

        void JustDied(Unit * /*victim*/) {
            DoScriptText(SAY_DEATH, me);

            if (pInstance
                    && pInstance->GetData(TYPE_THRALL_EVENT) == IN_PROGRESS)
                pInstance->SetData(TYPE_THRALL_PART4, DONE);
        }

        void UpdateAI(const uint32 diff) {
            //Return since we have no target
            if (!UpdateVictim())
                return;

            //Sand Breath
            if (SandBreath_Timer <= diff) {
                if (me->IsNonMeleeSpellCasted(false))
                    me->InterruptNonMeleeSpells(false);

                DoCast(me->getVictim(), SPELL_SAND_BREATH);

                DoScriptText(RAND(SAY_BREATH1, SAY_BREATH2), me);

                SandBreath_Timer = 10000 + rand() % 10000;
            } else
                SandBreath_Timer -= diff;

            if (ImpendingDeath_Timer <= diff) {
                DoCast(me->getVictim(), SPELL_IMPENDING_DEATH);
                ImpendingDeath_Timer = 25000 + rand() % 5000;
            } else
                ImpendingDeath_Timer -= diff;

            if (WingBuffet_Timer <= diff) {
                if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
                    DoCast(pTarget, SPELL_WING_BUFFET);
                WingBuffet_Timer = 25000 + rand() % 10000;
            } else
                WingBuffet_Timer -= diff;

            if (Mda_Timer <= diff) {
                DoCast(me, SPELL_MAGIC_DISRUPTION_AURA);
                Mda_Timer = 15000;
            } else
                Mda_Timer -= diff;

            DoMeleeAttackIfReady();
        }
    };
};

void AddSC_boss_epoch_hunter() {
    new boss_epoch_hunter();
}
